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DISCLAIMER: The articles and commentary expressed on this site are personal and do not represent in any way the opinions of any companies that I work for (or have worked for) or represent (or have represented in the past). The program code and instruction on this page is provided "as-is". I am not responsible for any damage occurring from using that code or following any instructions as specified here.

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Platform: PC
Saturday, 31 August 2013
The chronologically challenged story makes the bitter taste of "oh-no-not-another-arena-encounter" a little sweeter at the end. But it doesn't do enough to justify packaging itself in a clumsy game.
Bioshock Infinite didn't really need to be a game. It would still be as good, and maybe better.

Platform: PSP
Sunday, 30 November 2008
This represents a step backwards in this series, and I doubt there will be a lot of interest for further Manhunt games, at least for me- and it's a shame because this game had a lot of potential to be something really cool.

Platform: XBOX
Sunday, 30 November 2008
Applause to you, UBI. You have completely impressed me, and proved a prediction of mine as completely wrong. My hat is off to you guys, and I look forward to more games like this.

Platform: PSP
Friday, 28 March 2008
It looks like the idea to create and publish such a game came from the fact that Daxter is one half of an established Playstation franchise. It really looks like someone made this game "by the numbers".

Platform: XBOX
Friday, 7 December 2007
Overall, if this game doesn't really stand out in the quality of the gameplay it delivers, it at least delivers a lot of it, and a lot of variety in how to approach it. It's as much a toy that you poke as it is a game, there is a good novel in there as well, and you do ultimately get the feeling that its story has some underlying importance beyond providing a backdrop for the game.